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Hi all…

This is a series of tutorials about making FBMs, FHMs and PBMs for any outfit, in DAZ Studio. I am gonna show you my workflow, or at least some ways to make your work easier and faster. Of course there are a lot more ways to work, making all these morphs. This series is mainly address to DAZ’s PAs of Content Creators. The tutorials have different levels of difficulty and it is suggested to watch them all of them starting from the top, even some of them are easy for your level.

 

 

1. Initialization:

The next tutorial is the first one, about preparing the figure for the creation of the morphs:

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Easy, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

 

2. Use Low poly mesh

for creating a starting point for your morphs (FBMs, PBMs etc): The next tutorial will show you how to create and use a low poly mesh of your outfit, to use it for creating corrective morphs (FBMs, PBMs etc) without the details projected by the figure:

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

Scripts used in the tutorial:

Supported FBMs and PBMs

Fire Favorites

 

 

3. Use Smoothing Modifier with attenuation:

The next series of tutorials will show you how to use the smoothing modifier of DAZ studio for creating the FBM morphs for a cloth and how to use the created smoothed morphs with attenuation in order to choose in which parts of the cloth you want to use them!

This technique has a lot of parts.
Part 01. In this part you will see how to create the smoothed morphs (using the smoothing modifier) and how to export them from DAZ Stusio:

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

Scripts used in the tutorial:

Supported FBMs and PBMs

Export Follower for each Favorite

 

Part 02. This part is about creating the influence map and import an attenuated morph!:

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

Scripts used in the tutorial:

Part 03. This part is about importing all attenuated morphs using the “Multi Morphs Pro” script suite!:

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

Scripts used in the tutorial:

Multi Morphs Pro: Be Aware: This free suite is available only to DAZ PAs, and if you are one of them you can find the link for download it into the PA section of the forums or into DAZ’s Discord Channel under the “handy-dandy-tools” section!

Part 04. This part is about exporting and re-importing all final morphs using Multi Morphs Pro Suite scripts and save them!:

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

Scripts used in the tutorial:

Export Follower for each Favorite

Multi Morphs Pro: Be Aware: This free suite is available only to DAZ PAs, and if you are one of them you can find the link for download it into the PA section of the forums or into DAZ’s Discord Channel under the “handy-dandy-tools” section!

 

4. Use Smoothing Modifier Baking

for creating a starting point for your morphs (FBMs, PBMs etc): The next tutorial will show you how to bake the some morphs with the Smoothing Modifier for a follower (outfit etc) for creating corrective morphs (FBMs, PBMs etc):

 

(Category: Content Creation, Making outfits, Rigging)
(Difficulty: Advanced, PAs, Content Creators)
(DAZ Studio: 4.15.0.30)

 

Scripts used in the tutorial:

Supported FBMs and PBMs

Fire Favorites

 

 

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Exclusivelly in Daz 3D

You can find my products in DAZ-3D in my store page MikeD

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