The Orbital Lights plug-in will add a new pane in DAZ Studio that will allow you to move any node that has a ‘Point at’ item, around this item, with the use of a horizontal angle slider, a vertical angle slider and a distance slider, without the need to manually adjust the x, y, z translations and the x, y and z rotations of the node. The plug-in was originally designed for Distance Lights (and all subcategory lights – Point Lights, Linear Point Lights and Spotlights -), but it was expanded for any node that have a ‘Point at’ item. It is the absolute companion for your DAZ lights’ adjustments (Distance Lights, Point Lights, Linear Point Lights and Spotlights) and a valuable tool if you want any node to orbit around another node.
This plug-in does not cancel the translation and rotation movements of any node and it is 100% compatible with any previous scene you have made. It doesn’t alter your workflow, but it gives you some new handier tools to make your scene’s lighting. Stop struggle adjusting the position and the luminosity of the DAZ lights. Make your work, lighting a scene, faster and easier.
The “Point at” area will help you as a shortcut to set the point at node of your current selection, without the need of using the parameters’ tab and the “Stops” area will give you a group of buttons to instantly change the current light luminosity in 1/3 and 1/2 steps from the current value, without the need to make your own math calculations.
The “Calculate Luminous Flux from Histogram” feature is a unique tool (requires the “MD Histogram” plug-in) that will auto calculate the luminosity of your current light, for the Iray or the Filament modes, based on the values it takes from the Histogram plug-in for the whole image or just for a spot area. You just set the desirable lightness you want your image (or the selected spot) to have, and the plug-in will auto calculate the light’s luminosity that will achieve the chosen lightness to your scene. This mode will also create a dedicated photometric camera that will monitor the selected light’s lightness, from a chosen distance, so you don’t have to alter the viewport between all lights’ view again.
The product’s manual includes the scripting documentation if you want to use the Orbital Lights pane in your scripts.